LAZY.

Oct. 11th, 2009 12:31 am
aquilegia: (Default)
[personal profile] aquilegia
While trying to calm down from some mind-frying RL stuff, I did the relaxing exercise (HAAAAhahahaha) of looking at some high-poly hair meshes to find out just what made them need so very many polygons.



THIS. THIS IS WHY THEY'RE HIGH POLY. Some lame-o loserface needed SIX LAYERS of highly detailed polygon strips to make that stupid loop of hair. That loop of hair could have been made to look good with TWO LAYERS (inside and outside) cleverly curved to give the illusion of thickness. Or one solid shape! One layer! ONE!

Nevermind the ~perfectly curved~ hair elastic or six layers for freaking WISPIES.

THIS IS WHY I CAN'T HAVE NICE THINGS. TOO MANY HAIR MESHERS ARE LAZY. LAZY LAZY LAZY PANTS. (Or maybe just stupid because, dude, it'd be EASIER to do it with fewer parts. WTF x infinity!)

Why yes, I do think I could do better, thankyouverymuch. It'd take time and a lot of swearing (especially because it'd be easier to make these from scratch than it would to fix the mesh), but I can actually visualize (and draw) what it would take to accomplish much the same effect without SO MANY GODSBEDAMNED LAYERS.

The hardest part would be getting the recolour package to work. :P

Date: 2009-10-11 01:42 am (UTC)
hazardous_sims: Dresden Dolls icon with the quote "trading in my talents by the mouthful". (Default)
From: [personal profile] hazardous_sims
...I still don't get all the high-poly hairbands and clips and stuff. ALMOST NO SIMS HAIR LOOKS BETTER WITH HAIRCLIPS IN. 4SRS. I know nothing of meshing but I gather some of them are pretty complex and whyyyyyyyy??? [sigh] Well, at least we have people like you who know how to do it properly [grin]

Date: 2009-10-11 02:15 am (UTC)
aelia: (Default)
From: [personal profile] aelia
Fuck it all, I wrote you a long comment, but then I firefox eated it ><

Er, anyway, yeah, it is much easier to start from scratch, particularly as, if you draw it out you can at least predict the amount of vertices you'll be needing. There's a pretty good tutorial for that on MTS lurking about too.

People can't even blame their high powered programs for it either -I use Maya, and it's just as easy (theoretically speaking, the actual meshing part is hard XD) to make a low poly mesh in it as it is milkshape. It just has a much better rotate tool XD If you don't know how to turn the default polygon settings for basic shapes down, you shouldn't be using it.

Date: 2009-10-11 03:10 am (UTC)
azaya: a stick figure of a person with a big smile holding a book and saying, "this shit is crazy!" (Default)
From: [personal profile] azaya
I think part of the problem is that a lot of hair meshers (primarily pay site owners) convert meshes from Poser to Sims 2, and since Poser is static, models can have a frillion polys and it doesn't matter. Of course, it's more of a problem in Sims 2, which is definitely not static.

Anyway, I'm sure you could do better. :D

(frozen)

Date: 2009-11-09 07:12 pm (UTC)
From: (Anonymous)
Uh... so much things to complain about...
First, where's your mind? still using Windows 98? Why are you complaining about polys with the newest technologies? I have super-poly things on my computer, sims run fastly and the game never crashes, I'm those who prefer a great detailed mesh than a squared maxis one.
ah, just for if you don't know, PEGGY never uses poser, high-poly meshes doesn't mean that they're made with poser, she uses maya.
Ah! If you don't like the mesh/poly, just don't download it and stop complaining!

Date: 2009-11-13 10:36 pm (UTC)
From: (Anonymous)
not my problem
but don't complain about others work, just don't download it.
peggy doesn't have an ad saying
"download my meshes or I'll kill you"

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aquilegia: (Default)
Who's this douchebag?

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