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While trying to calm down from some mind-frying RL stuff, I did the relaxing exercise (HAAAAhahahaha) of looking at some high-poly hair meshes to find out just what made them need so very many polygons.

THIS. THIS IS WHY THEY'RE HIGH POLY. Some lame-o loserface needed SIX LAYERS of highly detailed polygon strips to make that stupid loop of hair. That loop of hair could have been made to look good with TWO LAYERS (inside and outside) cleverly curved to give the illusion of thickness. Or one solid shape! One layer! ONE!
Nevermind the ~perfectly curved~ hair elastic or six layers for freaking WISPIES.
THIS IS WHY I CAN'T HAVE NICE THINGS. TOO MANY HAIR MESHERS ARE LAZY. LAZY LAZY LAZY PANTS. (Or maybe just stupid because, dude, it'd be EASIER to do it with fewer parts. WTF x infinity!)
Why yes, I do think I could do better, thankyouverymuch. It'd take time and a lot of swearing (especially because it'd be easier to make these from scratch than it would to fix the mesh), but I can actually visualize (and draw) what it would take to accomplish much the same effect without SO MANY GODSBEDAMNED LAYERS.
The hardest part would be getting the recolour package to work. :P

THIS. THIS IS WHY THEY'RE HIGH POLY. Some lame-o loserface needed SIX LAYERS of highly detailed polygon strips to make that stupid loop of hair. That loop of hair could have been made to look good with TWO LAYERS (inside and outside) cleverly curved to give the illusion of thickness. Or one solid shape! One layer! ONE!
Nevermind the ~perfectly curved~ hair elastic or six layers for freaking WISPIES.
THIS IS WHY I CAN'T HAVE NICE THINGS. TOO MANY HAIR MESHERS ARE LAZY. LAZY LAZY LAZY PANTS. (Or maybe just stupid because, dude, it'd be EASIER to do it with fewer parts. WTF x infinity!)
Why yes, I do think I could do better, thankyouverymuch. It'd take time and a lot of swearing (especially because it'd be easier to make these from scratch than it would to fix the mesh), but I can actually visualize (and draw) what it would take to accomplish much the same effect without SO MANY GODSBEDAMNED LAYERS.
The hardest part would be getting the recolour package to work. :P
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Date: 2009-10-11 01:44 am (UTC)no subject
Date: 2009-10-11 12:38 pm (UTC)