Fuck it all, I wrote you a long comment, but then I firefox eated it ><
Er, anyway, yeah, it is much easier to start from scratch, particularly as, if you draw it out you can at least predict the amount of vertices you'll be needing. There's a pretty good tutorial for that on MTS lurking about too.
People can't even blame their high powered programs for it either -I use Maya, and it's just as easy (theoretically speaking, the actual meshing part is hard XD) to make a low poly mesh in it as it is milkshape. It just has a much better rotate tool XD If you don't know how to turn the default polygon settings for basic shapes down, you shouldn't be using it.
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Date: 2009-10-11 02:15 am (UTC)Ifirefox eated it ><Er, anyway, yeah, it is much easier to start from scratch, particularly as, if you draw it out you can at least predict the amount of vertices you'll be needing. There's a pretty good tutorial for that on MTS lurking about too.
People can't even blame their high powered programs for it either -I use Maya, and it's just as easy (theoretically speaking, the actual meshing part is hard XD) to make a low poly mesh in it as it is milkshape. It just has a much better rotate tool XD If you don't know how to turn the default polygon settings for basic shapes down, you shouldn't be using it.