![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
While trying to calm down from some mind-frying RL stuff, I did the relaxing exercise (HAAAAhahahaha) of looking at some high-poly hair meshes to find out just what made them need so very many polygons.

THIS. THIS IS WHY THEY'RE HIGH POLY. Some lame-o loserface needed SIX LAYERS of highly detailed polygon strips to make that stupid loop of hair. That loop of hair could have been made to look good with TWO LAYERS (inside and outside) cleverly curved to give the illusion of thickness. Or one solid shape! One layer! ONE!
Nevermind the ~perfectly curved~ hair elastic or six layers for freaking WISPIES.
THIS IS WHY I CAN'T HAVE NICE THINGS. TOO MANY HAIR MESHERS ARE LAZY. LAZY LAZY LAZY PANTS. (Or maybe just stupid because, dude, it'd be EASIER to do it with fewer parts. WTF x infinity!)
Why yes, I do think I could do better, thankyouverymuch. It'd take time and a lot of swearing (especially because it'd be easier to make these from scratch than it would to fix the mesh), but I can actually visualize (and draw) what it would take to accomplish much the same effect without SO MANY GODSBEDAMNED LAYERS.
The hardest part would be getting the recolour package to work. :P

THIS. THIS IS WHY THEY'RE HIGH POLY. Some lame-o loserface needed SIX LAYERS of highly detailed polygon strips to make that stupid loop of hair. That loop of hair could have been made to look good with TWO LAYERS (inside and outside) cleverly curved to give the illusion of thickness. Or one solid shape! One layer! ONE!
Nevermind the ~perfectly curved~ hair elastic or six layers for freaking WISPIES.
THIS IS WHY I CAN'T HAVE NICE THINGS. TOO MANY HAIR MESHERS ARE LAZY. LAZY LAZY LAZY PANTS. (Or maybe just stupid because, dude, it'd be EASIER to do it with fewer parts. WTF x infinity!)
Why yes, I do think I could do better, thankyouverymuch. It'd take time and a lot of swearing (especially because it'd be easier to make these from scratch than it would to fix the mesh), but I can actually visualize (and draw) what it would take to accomplish much the same effect without SO MANY GODSBEDAMNED LAYERS.
The hardest part would be getting the recolour package to work. :P
no subject
Date: 2009-10-11 01:05 pm (UTC)What really confuses me is Nouk. She was originally pretty good about poly counts, but her later meshes... O_o The sci-fi buns are a particularly egregious example--the fringe alone has this really detailed curve to it, but that's nothing compared to the buns or the main part of the hair, both of which have suuuper detailed curves, up to the grooves in the hair where it would naturally twist up... because that effect couldn't be done through texturing or anything. She left the scalp under it, too, even though the main mass of hair is a seperate group and would never be alpha edited out.
On the bright side, she put her hairs together in an otherwise semi-sensible way, unlike, say, the EA Store hairs. OMFG those are horrible.
At any rate, I'm going to take a whack at Nouk's hairs first because she has so many that I look at and go, "I'd like that so much if only it didn't have a huge polygon count/a bulbous head/more hair than your average anime character."