I think part of the problem is that a lot of hair meshers (primarily pay site owners) convert meshes from Poser to Sims 2, and since Poser is static, models can have a frillion polys and it doesn't matter. Of course, it's more of a problem in Sims 2, which is definitely not static.
no subject
Date: 2009-10-11 03:10 am (UTC)Anyway, I'm sure you could do better. :D