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While trying to calm down from some mind-frying RL stuff, I did the relaxing exercise (HAAAAhahahaha) of looking at some high-poly hair meshes to find out just what made them need so very many polygons.

THIS. THIS IS WHY THEY'RE HIGH POLY. Some lame-o loserface needed SIX LAYERS of highly detailed polygon strips to make that stupid loop of hair. That loop of hair could have been made to look good with TWO LAYERS (inside and outside) cleverly curved to give the illusion of thickness. Or one solid shape! One layer! ONE!
Nevermind the ~perfectly curved~ hair elastic or six layers for freaking WISPIES.
THIS IS WHY I CAN'T HAVE NICE THINGS. TOO MANY HAIR MESHERS ARE LAZY. LAZY LAZY LAZY PANTS. (Or maybe just stupid because, dude, it'd be EASIER to do it with fewer parts. WTF x infinity!)
Why yes, I do think I could do better, thankyouverymuch. It'd take time and a lot of swearing (especially because it'd be easier to make these from scratch than it would to fix the mesh), but I can actually visualize (and draw) what it would take to accomplish much the same effect without SO MANY GODSBEDAMNED LAYERS.
The hardest part would be getting the recolour package to work. :P

THIS. THIS IS WHY THEY'RE HIGH POLY. Some lame-o loserface needed SIX LAYERS of highly detailed polygon strips to make that stupid loop of hair. That loop of hair could have been made to look good with TWO LAYERS (inside and outside) cleverly curved to give the illusion of thickness. Or one solid shape! One layer! ONE!
Nevermind the ~perfectly curved~ hair elastic or six layers for freaking WISPIES.
THIS IS WHY I CAN'T HAVE NICE THINGS. TOO MANY HAIR MESHERS ARE LAZY. LAZY LAZY LAZY PANTS. (Or maybe just stupid because, dude, it'd be EASIER to do it with fewer parts. WTF x infinity!)
Why yes, I do think I could do better, thankyouverymuch. It'd take time and a lot of swearing (especially because it'd be easier to make these from scratch than it would to fix the mesh), but I can actually visualize (and draw) what it would take to accomplish much the same effect without SO MANY GODSBEDAMNED LAYERS.
The hardest part would be getting the recolour package to work. :P
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Date: 2009-10-11 02:15 am (UTC)Ifirefox eated it ><Er, anyway, yeah, it is much easier to start from scratch, particularly as, if you draw it out you can at least predict the amount of vertices you'll be needing. There's a pretty good tutorial for that on MTS lurking about too.
People can't even blame their high powered programs for it either -I use Maya, and it's just as easy (theoretically speaking, the actual meshing part is hard XD) to make a low poly mesh in it as it is milkshape. It just has a much better rotate tool XD If you don't know how to turn the default polygon settings for basic shapes down, you shouldn't be using it.
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Date: 2009-10-11 12:44 pm (UTC)I think I saw that tutorial. :D That was back when I wasn't sure if I'd have to re-create the NL hair from scratch or if I could work with the existing mesh. It was pretty enlightening to see how helpful drawing things out beforehand could be. Not that I've ever been great at drawing hair XD but it'll come in very handy when I try my hand and recreating some billion poly mesh in a reasonable poly state.