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The EA Store had a couple of really nice updo meshes (Swept Up & Rolled and French Twist) that I never put in my game because I was so annoyed they didn't come for teens. Some time after I learned how to convert hair it occurred to me that these would be good candidates for conversion -- nice styles in simple, one-group meshes.
Retexturing them wasn't so easy, but c'est la vie.
Each style comes in Dynamite, Depth Charge, Pyrotechnic, and Volatile, with Mail Bomb for elders in the Dynamite file. Also included for each is a bmp of the Volatile texture for clean recoloring. All meshes are included.

Download here.

Download here.
Retexturing them wasn't so easy, but c'est la vie.
Each style comes in Dynamite, Depth Charge, Pyrotechnic, and Volatile, with Mail Bomb for elders in the Dynamite file. Also included for each is a bmp of the Volatile texture for clean recoloring. All meshes are included.

Download here.

Download here.
no subject
Date: 2012-03-03 11:32 pm (UTC)no subject
Date: 2012-03-18 11:33 am (UTC)Thank you! These weren't any exception, trust me. XD But besides sheer persistence, I've found a few useful tricks for retexturing EAxis hair: having a painting program with a functional warp tool, previewing the texture on the mesh in Milkshape (it's easier to match up seams when I can look at the UV map with a few clicks), and besides using the original texture as a guide, blending it with the new texture, which gives it a lot of definition without looking crayon-y or strawlike. I can't do the blending with curly hair, but curly textures are a lot more forgiving so it evens out.