Date: 2009-10-11 01:05 pm (UTC)
aquilegia: (Default)
From: [personal profile] aquilegia
I've heard about that! And the people who said they couldn't possibly be converted from Poser meshes because that would take too much time. Well, looking at them, I can't see how they would have made those hot messes from SCRATCH, especially not when they're so sloppy about fitting the meshes and bone assignments. There is absolutely no good reason that TS2 hair should have neck gaps or crunchy impaling hair now. *aggroface*

What really confuses me is Nouk. She was originally pretty good about poly counts, but her later meshes... O_o The sci-fi buns are a particularly egregious example--the fringe alone has this really detailed curve to it, but that's nothing compared to the buns or the main part of the hair, both of which have suuuper detailed curves, up to the grooves in the hair where it would naturally twist up... because that effect couldn't be done through texturing or anything. She left the scalp under it, too, even though the main mass of hair is a seperate group and would never be alpha edited out.

On the bright side, she put her hairs together in an otherwise semi-sensible way, unlike, say, the EA Store hairs. OMFG those are horrible.

At any rate, I'm going to take a whack at Nouk's hairs first because she has so many that I look at and go, "I'd like that so much if only it didn't have a huge polygon count/a bulbous head/more hair than your average anime character."

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aquilegia: (Default)
Who's this douchebag?

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