Not a dumb question at all--it's kind of an obscure technique.
It does save on file size by a lot--the recolour that references another recolour's texture ends up only being a couple of KB in size. It also means no reduction in texture quality, like with extracting and copypasting. On the downside, though, it can take as much or more time than regular copypasta, since it requires both Bodyshop and SimPE work. Sometimes it's a bit quicker, though.
Basically, what you do is copy the stdMatBaseTextureName value in the material definition of the recolour of the texture you want to use, and paste it in the stdMatBaseTextureName value of the referenced file. You need to copy over the stdMatNormalMapTextureName if there is one, as well. Commit and save, then delete the textures in the file referencing the original, and save.
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Date: 2009-12-01 10:08 pm (UTC)It does save on file size by a lot--the recolour that references another recolour's texture ends up only being a couple of KB in size. It also means no reduction in texture quality, like with extracting and copypasting. On the downside, though, it can take as much or more time than regular copypasta, since it requires both Bodyshop and SimPE work. Sometimes it's a bit quicker, though.
Basically, what you do is copy the stdMatBaseTextureName value in the material definition of the recolour of the texture you want to use, and paste it in the stdMatBaseTextureName value of the referenced file. You need to copy over the stdMatNormalMapTextureName if there is one, as well. Commit and save, then delete the textures in the file referencing the original, and save.
I can write up a tutorial if you'd like!