State of the Aquilegia
Jul. 26th, 2012 05:12 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hey there! I haven't been updating here for a while for various reasons, the big one being that my computer had been getting more and more painful to use. It was terribly slow and acting strangely -- I probably could have used a new Windows install, but that wouldn't have helped with the fact that the motherboard and processor were a decade old, and the video card only a year or two newer. It really killed my creativity to only be able to have one program open at a time, and that their processing times meant it could take up to half an hour just to build one package.
However! I rebuilt it completely a little while ago and it works like a dream, and while I've been trying out other games now that they'll actually run and run well (I can finally play Dragon Age ;_;), I haven't abandoned TS2. Far from it -- now that I have a good computer, creating is fun again because the tedious button pushing parts go a lot faster, and I can keep a whole bunch of programs open at once so referencing what I need to tweak is super easy.
I have a whole bunch of goodies I've already made to put up -- a ton of texture replacements for base game clothes, and nice, matching recolors of some base game build items -- and I'm in the process of making a whole bunch more. Immediately in the works are skirt conversions for teens, elders, and M sims, a new 8-skin Maxis matchy skinset, and a trans* bodyshape basic set.
(On that note: repositoried clothes, or no? I could either give the AM clothes textures and repository the other ages, or I could repository them all to the AF clothes. Thoughts?)
I'll also have some TS3 stuff up, but that will happen more sporadically because TS3 meshing and texturing is a giant headache (the in-game recolorability means the creating end is waaay more complicated) and most of the tutorials are bare bones.
However! I rebuilt it completely a little while ago and it works like a dream, and while I've been trying out other games now that they'll actually run and run well (I can finally play Dragon Age ;_;), I haven't abandoned TS2. Far from it -- now that I have a good computer, creating is fun again because the tedious button pushing parts go a lot faster, and I can keep a whole bunch of programs open at once so referencing what I need to tweak is super easy.
I have a whole bunch of goodies I've already made to put up -- a ton of texture replacements for base game clothes, and nice, matching recolors of some base game build items -- and I'm in the process of making a whole bunch more. Immediately in the works are skirt conversions for teens, elders, and M sims, a new 8-skin Maxis matchy skinset, and a trans* bodyshape basic set.
(On that note: repositoried clothes, or no? I could either give the AM clothes textures and repository the other ages, or I could repository them all to the AF clothes. Thoughts?)
I'll also have some TS3 stuff up, but that will happen more sporadically because TS3 meshing and texturing is a giant headache (the in-game recolorability means the creating end is waaay more complicated) and most of the tutorials are bare bones.
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Date: 2012-07-26 05:45 pm (UTC)I too wish the tutorials for ts3 creating were more extensive now that it's been out for 5 years. I couldn't figure out how to create patterns with more than one channel to save my life! :P It's a shame that there doesn't seem to be much for ts3 that needs creating, other than hair retextures and perhaps new paintings or clothing.
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Date: 2012-07-26 05:53 pm (UTC)As to respositioried stuff. I hate it, for some reason it only ever shows in the main age/sex area, all the other have weirdly shaped nude bodies. :(
It could very well be that I'm doing something wrong, but I follow all the directions, plus sometimes I may just want something for one gender or age. My AF bin is waaaaaayyyyy to overloaded, plus I use bodyshapes a lot there.
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Date: 2012-07-26 08:32 pm (UTC)Trans* bodyshape set? Omg. 8D
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Date: 2012-07-27 03:36 am (UTC)(no subject)
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