It is indeed possible, just a giant pain! I did that with the NL vampire hair (it's in the big package Ja released before she left the community) -- it requires new default textures because obviously the old ones will be totally broken, and so will any recolors for that mesh.
I don't know how other people might do it, but I did it through Milkshape's Texture Coordinate Editor. It helps a lot to have meshing experience under your belt, as I found that some meshes need to be cut apart so I could flip and adjust their parts of the UV map before I rejoined them more sensibly to the other parts (CatofEvilGenius's UV map plugins were invaluable for me).
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Date: 2011-05-26 09:52 am (UTC)I don't know how other people might do it, but I did it through Milkshape's Texture Coordinate Editor. It helps a lot to have meshing experience under your belt, as I found that some meshes need to be cut apart so I could flip and adjust their parts of the UV map before I rejoined them more sensibly to the other parts (CatofEvilGenius's UV map plugins were invaluable for me).