Do-do-do do do doot-do-doo! \o/
Sep. 17th, 2009 03:27 am
THAT. See that? That's ANIMATED.
:D :D :D
What's even better is that it's working for Child through Elder, male and female. Tomorrow: Making more recolours.
Things I Have Learned with this project:
1. ALWAYS import first a mesh of the proper age and the same number of groups as the mesh you want to convert, and ALWAYS use a mesh with the groups numbered exactly the same as the mesh you want to convert. Otherwise, the animation-if-any goes kerblooey.
2. ALWAYS check the UV map before you get too far in. Chop-and-adjust is often better than trying to texture crazy damn mapping.
3. Starting with quick, rough adjustments to the mesh and then making fiddly adjustments is faster and easier than starting with fiddly adjustments.
4. Always check your bone assignments.
5. If you can't get fancy animation, go for smooth. It's not too hard... even having to go through bloody Extended Manual Edit because the Bone tool crashes Milkshape if you try to use it more than once in a session. *grumble*
6. Always make incremental saves, even with exports of the changed mesh.
7. When it doubt, rebuild packages from scratch.
8. DON'T MESH OR BUILD PACKAGES WHEN YOU'RE TIRED.