Date: 2011-03-31 08:54 pm (UTC)
aquilegia: (Default)
From: [personal profile] aquilegia
That is so weird! The package isn't built any differently than how I build mine AFAICT (other than being everything in a bundle) and the textures look fine in SimPE, yet the textures in bodyshop are ouch. Mine don't crunch at all. O_o

Let's see... For some reason you end up with 11 mipmap levels and I only have 10 (no 1x1 image), but I have no idea how that would change anything.

I wonder if we do anything different on importing... I open up the texture, right-click the image and select build DXT, import as normal, click commit, save when they're all done, and everything is fine. I don't touch anything aside from importing that new image via build DXT.

Agreed that the mullet would have been a lot better as something else sensibly one piece, or something they had bothered to make proper layers for. I'll see if I can maybe curve the ends of the mesh under more so it's a little less obvious the hair is one big wodge of mesh.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

If you are unable to use this captcha for any reason, please contact us by email at support@dreamwidth.org

Profile

aquilegia: (Default)
Who's this douchebag?

May 2015

S M T W T F S
     1 2
3456789
10111213141516
17181920212223
24252627282930
31      

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 7th, 2025 07:13 am
Powered by Dreamwidth Studios