That is so weird! The package isn't built any differently than how I build mine AFAICT (other than being everything in a bundle) and the textures look fine in SimPE, yet the textures in bodyshop are ouch. Mine don't crunch at all. O_o
Let's see... For some reason you end up with 11 mipmap levels and I only have 10 (no 1x1 image), but I have no idea how that would change anything.
I wonder if we do anything different on importing... I open up the texture, right-click the image and select build DXT, import as normal, click commit, save when they're all done, and everything is fine. I don't touch anything aside from importing that new image via build DXT.
Agreed that the mullet would have been a lot better as something else sensibly one piece, or something they had bothered to make proper layers for. I'll see if I can maybe curve the ends of the mesh under more so it's a little less obvious the hair is one big wodge of mesh.
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Date: 2011-03-31 08:54 pm (UTC)Let's see... For some reason you end up with 11 mipmap levels and I only have 10 (no 1x1 image), but I have no idea how that would change anything.
I wonder if we do anything different on importing... I open up the texture, right-click the image and select build DXT, import as normal, click commit, save when they're all done, and everything is fine. I don't touch anything aside from importing that new image via build DXT.
Agreed that the mullet would have been a lot better as something else sensibly one piece, or something they had bothered to make proper layers for. I'll see if I can maybe curve the ends of the mesh under more so it's a little less obvious the hair is one big wodge of mesh.